Exploring the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV series is back to its platform, and it's safe to say that fans were pleasantly surprised by the quality of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed multiple facets of the gamer's experience.
There was Lucy the vault dweller, attempting to act with integrity and finding that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts doubting his faction's leadership and causes plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has completely shed any moral compass out in the irradiated wastes.
Setting the Stage for Season Two
The show's first season conclusion revealed a major secret about the culprits behind the atomic conflict that trapped a population in bomb-proof bunkers for an extended period. It also posed numerous mysteries unresolved for the second season – and, this time, expectations are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We are thrilled with the reception to the show, so this time people are coming in with more enthusiasm and different expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, even if it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” says Nolan. “That parched, blasted-out iconic highway feeling of the game is so much fun to translate into the show.”
In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its makers insisted on real props and sets were built, echoing the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”
Actually, almost each creature you see on-screen is real, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly rather intimidating up close.
Made by Fans, for Fans
The Fallout series works because it is developed by accomplished storytellers who are also dedicated players, with the help of the visionaries behind the franchise. This common understanding for the universe is apparent in the final product.
The second season is debuting on a weekly basis rather than as a full-season drop, representing a shift from the first season. This schedule will foster a different audience reaction, something the showrunners themselves are excited to observe.
“It's richer, it’s more expansive, it’s wittier, it has a lot of twists,” teases the game director. “I’m looking forward to seeing what people think.”